{
    "id": 25510601,
    "name": "鳍游龙武士·裂礁之涛",
    "type": "其他人类势力",
    "icon": "UI_MonsterIcon_Tribalwarrior_Launcher_Mosasaurus",
    "route": "Koholasaurus Warrior: Reefsplitter",
    "title": "鳍游龙武士·裂礁之涛",
    "specialName": "授获龙冠的勇武",
    "description": "来自流泉之源，勇武受到认可，得以获授龙冠的强大武士。\\n能短暂借助海浪之力来回穿梭的武者。据说要熟练掌握这样的技巧需要三个阶段的修炼：首先适应，其次依从，最后驱使。掌握这样的运力之法只是成为「流泉之众」龙冠武士的入门要求，而龙冠武士中的高手甚至可以短暂借此施行陆上行舟的法门。",
    "entries": {
        "25510601": {
            "id": 25510601,
            "type": "MONSTER_ORDINARY",
            "affix": null,
            "hpDrops": [
                {
                    "id": 22010012,
                    "hpPercent": 66
                },
                {
                    "id": 22010012,
                    "hpPercent": 33
                }
            ],
            "prop": [
                {
                    "propType": "FIGHT_PROP_BASE_HP",
                    "initValue": 54.336,
                    "type": "GROW_CURVE_HP_2"
                },
                {
                    "propType": "FIGHT_PROP_BASE_ATTACK",
                    "initValue": 45.216,
                    "type": "GROW_CURVE_ATTACK_2"
                },
                {
                    "propType": "FIGHT_PROP_BASE_DEFENSE",
                    "initValue": 500,
                    "type": "GROW_CURVE_DEFENSE"
                }
            ],
            "resistance": {
                "fireSubHurt": 0.1,
                "grassSubHurt": 0.1,
                "waterSubHurt": 0.1,
                "elecSubHurt": 0.1,
                "windSubHurt": 0.1,
                "iceSubHurt": 0.1,
                "rockSubHurt": 0.1,
                "physicalSubHurt": -0.2
            },
            "fundamentalForce": null,
            "reward": {
                "202": {
                    "name": "摩拉",
                    "rank": 3,
                    "icon": "UI_ItemIcon_202"
                },
                "112104": {
                    "name": "卫从的木哨",
                    "rank": 1,
                    "icon": "UI_ItemIcon_112104",
                    "count": "1.2606"
                },
                "112105": {
                    "name": "战士的铁哨",
                    "rank": 2,
                    "icon": "UI_ItemIcon_112105",
                    "count": "0.3362"
                },
                "112106": {
                    "name": "龙冠武士的金哨",
                    "rank": 3,
                    "icon": "UI_ItemIcon_112106",
                    "count": "0.084"
                }
            }
        },
        "25510602": {
            "id": 25510602,
            "type": "MONSTER_ORDINARY",
            "affix": [
                {
                    "name": "5.0WQ-部落战士灵体死亡效果",
                    "description": "替换原有的死亡效果，改为灵体死亡效果",
                    "abilityName": [
                        "Monster_TribalWarrior_Ghost_DieEffect"
                    ],
                    "isCommon": true
                }
            ],
            "hpDrops": [
                {
                    "id": 22010012,
                    "hpPercent": 66
                },
                {
                    "id": 22010012,
                    "hpPercent": 33
                }
            ],
            "prop": [
                {
                    "propType": "FIGHT_PROP_BASE_HP",
                    "initValue": 70.6368,
                    "type": "GROW_CURVE_HP_2"
                },
                {
                    "propType": "FIGHT_PROP_BASE_ATTACK",
                    "initValue": 45.216,
                    "type": "GROW_CURVE_ATTACK_2"
                },
                {
                    "propType": "FIGHT_PROP_BASE_DEFENSE",
                    "initValue": 500,
                    "type": "GROW_CURVE_DEFENSE"
                }
            ],
            "resistance": {
                "fireSubHurt": 0.1,
                "grassSubHurt": 0.1,
                "waterSubHurt": 0.1,
                "elecSubHurt": 0.1,
                "windSubHurt": 0.1,
                "iceSubHurt": 0.1,
                "rockSubHurt": 0.1,
                "physicalSubHurt": -0.2
            },
            "fundamentalForce": null,
            "reward": null
        }
    },
    "tips": null
}